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June 2005 - Posts

Recommended Reading I

I am often asked what technical books I have read and recommend. Today, I'm starting a series where I talk about some of my favorite technical books. When I discuss a book, I will try to provide at least the publisher and ISBN to make it easier for those
Posted by DavidKlineMS | 1 Comments
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Checking for Screen Rotation Support in NetCF version 2

A couple of months ago, I showed an example of how to P/Invoke to check if your device supports device rotation using version 1 of the .NET Compact Framework. In that post , I promised to revisit the example for NetCF v2 once Beta 2 was released. You
Posted by DavidKlineMS | 4 Comments

Mark Prentice opens his Gaming on the .NET Compact Framework weblog

Just a note that Mark Prentice (.NET Compact Framework Program Manager) has just opened his " Gaming on the .NET Compact Framework " weblog. He'll be talking about MD3DM (Managed Direct3D for mobile devices) and other device centric game development topics.

Switching the Target Device in Visual Studio 2005 .NET Compact Framework Projects

Have you ever wanted to build and debug a .NET Compact Framework Pocket PC project on a SmartPhone (or the other way around) without creating a second project? With Visual Studio 2005 Beta 2 you can do this with ease. First, create your project (ex: a
Posted by DavidKlineMS | 3 Comments
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Debugging the Managed and Native Code during a P/Invoke call on NetCF v2 using Visual Studio 2005

During my recent MEDC session, I demonstrated how to debug both the managed and native code sides of a P/Invoke. Today's topic is based on that demo. I will use Visual Studio 2005 Beta 2 to demonstrate the steps required to debug a P/Invoke in an application
Posted by DavidKlineMS | 2 Comments
 
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