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August 2007 - Posts

As technology becomes more and more commonplace in the world, a new generation experiences gadgets, gizmos, and computers at ages younger than we thought possible. As a parent, I hear as much as anyone else the often-lamented statement along the lines Read More...
If you haven't heard yet, XNA Game Studio 2.0 (as announced at GameFest) will have two features everyone will love (among others): Compatibility with all versions of Visual Studio 2005 - I can't even guesstimate the number of people who have personally Read More...
Get yourself acquainted with the Florida .NET crowd at these fine events coming your way in August and September. STUDENTS ARE WELCOME! August 25, Tallahassee .NET Code Camp (FSU campus) September 22, Jacksonville .NET Code Camp, http://codecamp07.jaxdug.com/ Read More...
On the heels of an announcement regarding Photosynth and NASA working together, I had the opportunity to interview Blaise Aguera y Arcas, the architect behind Photosynth. Read More...
Live Labs announced today that NASA will be using PhotoSynth to create 3D environments of the preparation of the Endeavor launch. A snippet: "Today, we’re announcing an exciting collaboration with NASA using Photosynth technology, to create three-dimensional Read More...
For those of you who have been asking for it, I have uploaded the source code (~44MB) to go along with the article I wrote documenting a very crappy Pong clone I wrote in XNA. Enjoy! Read More...
Well, that's certainly a cool sounding title for a blog post, but it doesn't really compare to what the post is really about. At the San Diego Civic Center August 6-8, the SIGGRAPH Computer Animation Festival will host giant versions of games such as Read More...
 
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