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February 2008 - Posts

You spoke, I listened! I am rendering the detailed, screen-intensive videos in 1280x1024 resolution for you to download and enjoy so that you don't need to mess with pausing a streamed MSN video. The rendering process takes quite some time, and the uploading Read More...
Well, the response from the contact form and the blog comments to my original post was pretty overwhelming. It looks like I'll be building a Silverlight app next! Stay tuned as I decide what exactly to build, and feel free to comment or make suggestions. Read More...
Betsy Aoki has posted a great article about collision detection in XNA. Colllision detection is the process of determining whether two or more of your game objects are touching, for example, a grenade hitting a wall, or a ping pong ball hitting a paddle. Read More...
I got to see Bill Gates keynote today at TechReady6. It's the first time I've ever seen him speak, and it was fabulous! He showed a video of the Healthcare Future Vision as well as an updated version of Microsoft Surface (which, yes, I'm a tease, but Read More...
Do you have a burning desire to learn how to do something with one of our Microsoft products? I'm trying to decide what to show you next. A few things that are on my mind: Silverlight Visual Studio 2008 Expression Design Expression Blend Windows Live Read More...
My colleague Hilary Pike posted a great video on how to transition your local MSDN AA eAcademy deployment to Hosted ELMS ( original post ). Here is the first video Hilary posted, and a link to the second: Adding Users to Hosted ELMS Video: MSDN AA Transition Read More...
Like many of the the 6,000 other people who just saw SteveB's keynote at TR6, I am inspired to be working here and happy to be spending the week in Seattle. I think a big challenge for me this week will be taking the wide variety of deep dive information Read More...
Fed up with my shoddy danwaters.com failed downloads and timeouts? David Weller of the XNA team has graciously hosted my file on the Creators Club website. Click here to download it (~236 MB) Now with more fast! There are a couple of things you need to Read More...
A couple of other things. First of all I'll be uploading a more deployable version of the source very soon. In the meantime, if you are eager to compile the source code on your own machine, be aware that for some reason all the XSI files have the textures Read More...
A little detail: To get the pipeline stuff working for XSI-XNA production, you need to install the XSI add-on . To install it, open XSI Mod Tool and go to File | Add-On | Install... and browse to the file ending in .xsiaddon that you just downloaded. Read More...
Edit: I understand many of you are having a hard time downloading the source code. I am working on finding space for the download somewhere on the Microsoft systems. I will update here with the new URLs when that is fixed, hopefully today or tomorrow. Read More...
digg_url = "http://blogs.msdn.com/dawate/archive/2008/02/05/building-a-3d-game-in-xna-from-scratch-free-video-tutorial-series-now-available.aspx";digg_title = "Building a 3D Game in XNA From Scratch - Free Video Tutorial Series Now Available!";digg_bgcolor Read More...
XNA Rockout has been renamed, and the aim of the game has been changed a little bit. However, I have completed the webcast series. I'll be making some minor adjustments and uploading to MSN Video throughout the day. I have a blog post loaded up with everything Read More...
 
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