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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Zune Games with XNA - Understanding Game State Management</title><link>http://blogs.msdn.com/dawate/archive/2008/06/09/zune-games-with-xna-understanding-game-state-management.aspx</link><description>I've covered Game State briefly in the past, but I have always used complex switch statements to handle different logical scenarios within the game. This works for small, simple examples, but is not optimal for more complex projects. In the coming weeks,</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Zune Games with XNA - Understanding Game State Management</title><link>http://blogs.msdn.com/dawate/archive/2008/06/09/zune-games-with-xna-understanding-game-state-management.aspx#8587398</link><pubDate>Mon, 09 Jun 2008 23:50:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8587398</guid><dc:creator>GameDevKicks.com</dc:creator><description>&lt;p&gt;You've been kicked (a good thing) - Trackback from GameDevKicks.com&lt;/p&gt;
</description></item><item><title>re: Zune Games with XNA - Understanding Game State Management</title><link>http://blogs.msdn.com/dawate/archive/2008/06/09/zune-games-with-xna-understanding-game-state-management.aspx#8587722</link><pubDate>Tue, 10 Jun 2008 01:41:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8587722</guid><dc:creator>Glenn Wilson</dc:creator><description>&lt;p&gt;Here is a Link to a Converted Game State Sample that runs on the Zune. I have also made some changes to it so that it fits better with the Zune Screens.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.virtualrealm.com.au/blogs/xna-game-state-sample-for-the-zune/"&gt;http://www.virtualrealm.com.au/blogs/xna-game-state-sample-for-the-zune/&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>