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Nerd Herder

Dean Johnson’s blog about life on the XNA platform and tools team

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Avatar animation updates
Playback of one of the 31 built in animations is simple with the AvatarAnimation class. As I discussed in a previous post the BoneTransforms and Expression properties on the AvatarAnimation can be used with the AvatarRenderer.Draw method to animate an Read More...

Posted Thursday, May 14, 2009 8:40 PM by dejohn | 4 Comments

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What to do while an avatar loads?
When you create a new AvatarRenderer object load all of the models and textures associated with the AvatarDescription have to be loaded. The time it takes to load goes up if you are creating a number of AvatarRenderer objects at the same time. So what Read More...

Posted Monday, May 11, 2009 7:08 PM by dejohn | 5 Comments

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Avatar API preview for XNA Game Studio 3.1
Since the announcement of the 3.1 features a number of people have had questions about the new Avatar API’s. I wanted to take a few minutes to preview some of Avatar API’s to help developers better understand what to expect in the 3.1 release. Read More...

Posted Friday, May 08, 2009 11:19 PM by dejohn | 10 Comments

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