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Nerd Herder

Dean Johnson’s blog about life on the XNA platform and tools team

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You Spin Me Round
Often when working with 3D objects like characters and space ships you will need to point one object at the other. In this post we will cover two ways you can point objects at each other. The first way creates a matrix to turn your object towards the Read More...

Posted Monday, January 15, 2007 11:05 PM by dejohn | 8 Comments

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