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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx</link><description>Since the announcement of the 3.1 features a number of people have had questions about the new Avatar API&amp;#8217;s. I wanted to take a few minutes to preview some of Avatar API&amp;#8217;s to help developers better understand what to expect in the 3.1 release.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Avatar API preview for XNA Game Studio 3.1 | Microsoft Share Point</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9598085</link><pubDate>Sat, 09 May 2009 02:24:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9598085</guid><dc:creator>Avatar API preview for XNA Game Studio 3.1 | Microsoft Share Point</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://microsoft-sharepoint.simplynetdev.com/avatar-api-preview-for-xna-game-studio-31/"&gt;http://microsoft-sharepoint.simplynetdev.com/avatar-api-preview-for-xna-game-studio-31/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9602927</link><pubDate>Mon, 11 May 2009 17:17:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9602927</guid><dc:creator>barkers crest</dc:creator><description>&lt;p&gt;Good stuff. &amp;nbsp;I am really excited about the avatars in community games.&lt;/p&gt;
</description></item><item><title>Links to introductory information about XNA Game Studio 3.1 Avatar APIs</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9608380</link><pubDate>Wed, 13 May 2009 02:26:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9608380</guid><dc:creator>Aaron Stebner's WebLog</dc:creator><description>&lt;p&gt;My colleague Dean Johnson has posted a couple of items on his blog that I wanted to link to here to help&lt;/p&gt;
</description></item><item><title>Avatar animation updates</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9616942</link><pubDate>Thu, 14 May 2009 22:40:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9616942</guid><dc:creator>Nerd Herder</dc:creator><description>&lt;p&gt;Playback of one of the 31 built in animations is simple with the AvatarAnimation class. As I discussed&lt;/p&gt;
</description></item><item><title>re: Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9624586</link><pubDate>Mon, 18 May 2009 02:00:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9624586</guid><dc:creator>deviruchi</dc:creator><description>&lt;p&gt;Will we be able to define our own AvatarAnimations?&lt;/p&gt;
</description></item><item><title>re: Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9625522</link><pubDate>Mon, 18 May 2009 19:46:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9625522</guid><dc:creator>dejohn</dc:creator><description>&lt;p&gt;We plan to release a sample to show users how to load custom animations.&lt;/p&gt;
</description></item><item><title>AvatarDescription.Description</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9648493</link><pubDate>Thu, 28 May 2009 21:54:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9648493</guid><dc:creator>Nerd Herder</dc:creator><description>&lt;p&gt;In a couple of previous posts here and here I talked about the AvatarDescription.Description property&lt;/p&gt;
</description></item><item><title>bayrak</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9816639</link><pubDate>Fri, 03 Jul 2009 13:48:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9816639</guid><dc:creator>bayrak</dc:creator><description>&lt;p&gt;For information about the 3.1 to XNA Game Studio thanks&lt;/p&gt;
</description></item><item><title>re: Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9843177</link><pubDate>Tue, 21 Jul 2009 12:35:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9843177</guid><dc:creator>reklam ajansı</dc:creator><description>&lt;p&gt;Introducing such a topic you'd like to congratulate you've let us know. Have good work&lt;/p&gt;
</description></item><item><title>re: Avatar API preview for XNA Game Studio 3.1</title><link>http://blogs.msdn.com/dejohn/archive/2009/05/08/avatar-api-preview-for-xna-game-studio-3-1.aspx#9930129</link><pubDate>Mon, 30 Nov 2009 11:57:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9930129</guid><dc:creator>web.tasarım</dc:creator><description>&lt;p&gt;This is very good news was well informed that the followers of the issue I am. Thank you &lt;/p&gt;
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