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Sam Stokes on Game Programming using C#, XNA, XML, Zune, XBox and World of Warcraft
Build awesome Games!
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October 2009 (1)
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July 2009 - Posts
Monday, July 27, 2009 10:15 AM
Is software engineering dead?
Software Engineering: Dead? by Jeff Atwood, asks this question. My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work? Doubtful in my opinion, unless you attended certain
Posted by
SoCal Sam
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0 Comments
Filed under:
XNA Express
,
XBox 360
,
C#
,
XNA Game Studio
,
XNA
,
Silverlight
,
XNA Game Studio 3.1
,
UML
,
TFS
Friday, July 24, 2009 8:20 AM
UML: Software Engineering Institute, Game Design guidance
Interesting isn’t it that the game design discussion on the Software Engineering Institute site seems to end around 2005, just as life gets interesting for game design. First of all the XBox team at Microsoft releases the XNA Game Studio, allowing
Posted by
SoCal Sam
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0 Comments
Filed under:
Visual Studio Team Systems
,
Games
,
UML
,
Team Foundation Server
,
TFS
Tuesday, July 21, 2009 12:31 PM
UML: OMG and SEI
OMG (really) is the O bject M anagement G roup that can be found at http://www.uml.org , fortunate for them that they got that URL for UML. The site is filled with links that are not connected, you would think that someone every once in awhile would
Posted by
SoCal Sam
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2 Comments
Filed under:
VSTS
,
Visual Studio Team Systems
,
C#
,
UML
Saturday, July 18, 2009 8:52 AM
UML: Use Cases, relationships Part 4
I have received a few comments about what happened with the DLL discussion I was having on this blog. Well quite simply, I realized that I might be able to put together a coherent discussion about UML in VS 2010 and build back into the DLL discussion.
Posted by
SoCal Sam
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0 Comments
Filed under:
VSTS
,
Visual Studio Team Systems
,
John Nordlinger
,
UML
Wednesday, July 15, 2009 5:01 PM
UML: Use Case Part 3
The Use Case is simply a way for you to take your high level requirements and put them into an image form. It might even be a good idea to use sticky notes to help you visualize the way that the different use case might be related. Sticky
Posted by
SoCal Sam
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0 Comments
Filed under:
VSTS
,
UML
Sunday, July 12, 2009 11:57 AM
UML: Use Cases Part 2, utilizing <<include>>
In this blog post, no back story, just pure UML today. In this case “Create an Account” is used by a Gamer coming to your site. The “Create an Account” is included in the User Profile and Security Use Cases (at least at this point of analysis).
Posted by
SoCal Sam
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0 Comments
Filed under:
Games
,
XNA
,
UML
Wednesday, July 08, 2009 9:59 AM
UML: Use Case Models part 1
What are Use Case Models? First of all: They are simple visual specification of user goals at a high level. They should be so simple that you can explain them to a manager suffering from serious attention span disorder, or a puppy. Not all
Posted by
SoCal Sam
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1 Comments
Monday, July 06, 2009 5:55 PM
UML IS BACK IN VISUAL STUDIO 2010
No more clunky interop with Visio like in VS 2005 and VS 2008. UML is back in the Visual Studio Team Suite 2010 CTP. You will need to install Visual Studio Team Suite 2010, which is all of the versions put together, Database, Developer, Architect
Posted by
SoCal Sam
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0 Comments
Filed under:
Games
,
C#
,
UML
Saturday, July 04, 2009 8:33 AM
Have a happy 4th of July! Be Safe!
Fireworks were initially invented by the Chinese, and likely the medical protocol for missing hands from explosions followed shortly. In the United States July the Fourth represents the date of the signing of the Declaration of Independence, although
Posted by
SoCal Sam
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1 Comments