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FUN: Use UML to map your great game idea design processes

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Game Idea: Galileo’s Conspiracy

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Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past

Having fun with Artificial Intelligence

As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence? Is it that terribly boring class you had to take after data structures
 
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