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Why start game design by using Popfly to do your design?

You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows

Pong: The adventure begins again, join in NOW, ADD Graphics

To use code snippets make sure to download the file attachment to this blog! Use the text to follow along with the video, if possible use two monitors for this to really make sense. ";" galleryimg="no" mce_src="http://blogs.msdn.com/blogfiles/devschool/WindowsLiveWriter/47796c886390_850B/video020715081027.jpg">

Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past

Artificial Intelligence in games: Looking at Turing's first article on machine intelligence

Let’s take a look at the writings of Alvin Turing on machine intelligence. What does this have to do with Xbox 360 games? A lot, since the very first article on machine intelligence and it’s first paragraph is about a machine playing a game (from “Computing

Artificial Intelligence: Reflections on Turing’s "Computing Machinery and Intelligence"

I have just finished reading "Computing Machinery And Intelligence" By A. M. Turing, and if you are thinking about doing game design, you need to read this article. It is humorous and fun to read, no math or symbolic logic symbols, clearly Turing was

Practical use of Artificial Intelligence: Making Beer

Practical use of Artificial Intelligence: Making Beer In other articles I have discussed artificial intelligence in games and the cognitive types. Another practical use of artificial intelligence is to use it to help in brewing beer. An article (Threapleton

Having fun with Artificial Intelligence

As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence? Is it that terribly boring class you had to take after data structures
 
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