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Sam Stokes on Game Programming using C#, XNA, XML, Zune, XBox and World of Warcraft
Build awesome Games!
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VSTS 2010
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Artificial Intelligence
C#
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Wednesday, October 21, 2009 8:33 PM
Using Functions in C#
In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about. Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout
Posted by
SoCal Sam
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Filed under:
VSTS
,
Artificial Intelligence
,
No Math AI
,
C#
,
UFO
,
Christmas
,
XNA
,
VB.NET
,
VSTS 2010
Thursday, August 20, 2009 3:12 PM
Brain Freeze: Thinking about beginning programming classes
So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications)
Posted by
SoCal Sam
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0 Comments
Filed under:
VSTS
,
XNA Express
,
C#
,
C# Express
,
XNA
,
Curriculum
,
XNA Game Studio 3.1
,
VSTS 2010
Monday, August 10, 2009 3:02 PM
VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again
Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of. My example is the XNA RPG . The image at the top of the article is an example
Posted by
SoCal Sam
|
0 Comments
Filed under:
VSTS
,
Visual Studio Team Systems
,
XNA Express
,
C#
,
XBOX
,
XNA Game Studio
,
XNA
,
XNA Game Studio 3.1
,
VSTS 2010
,
Directed Graph Diagrams