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Sam Stokes on Game Programming using C#, XNA, XML, Zune, XBox and World of Warcraft
Build awesome Games!
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Thursday, August 20, 2009 3:12 PM
Brain Freeze: Thinking about beginning programming classes
So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications)
Posted by
SoCal Sam
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Filed under:
VSTS
,
XNA Express
,
C#
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C# Express
,
XNA
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Curriculum
,
XNA Game Studio 3.1
,
VSTS 2010
Monday, August 10, 2009 3:02 PM
VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again
Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of. My example is the XNA RPG . The image at the top of the article is an example
Posted by
SoCal Sam
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Filed under:
VSTS
,
Visual Studio Team Systems
,
XNA Express
,
C#
,
XBOX
,
XNA Game Studio
,
XNA
,
XNA Game Studio 3.1
,
VSTS 2010
,
Directed Graph Diagrams
Monday, July 27, 2009 10:15 AM
Is software engineering dead?
Software Engineering: Dead? by Jeff Atwood, asks this question. My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work? Doubtful in my opinion, unless you attended certain
Posted by
SoCal Sam
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Filed under:
XNA Express
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C#
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XNA Game Studio
,
XNA
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Silverlight
,
XNA Game Studio 3.1
,
UML
,
TFS
Friday, June 19, 2009 8:42 AM
XNA: Using Fonts in XNA 3.1
XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0. If you already know how to use text in your project, this won’t be a big help to you. This article was written to try to look a little smarter than my previous blog may have
Posted by
SoCal Sam
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Filed under:
VSTS
,
Visual Studio Team Systems
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XNA Express
,
XBox 360
,
XBOX
,
Zune
,
XNA Game Studio
,
XNA
,
XNA Game Studio 3.1
Thursday, June 18, 2009 4:19 PM
Back to building DLLs: Determining if a class is abstract or public
In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported . But just how do we utilize the DLLs? First for the concept of DLLs to make sense, we need to
Posted by
SoCal Sam
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Filed under:
XBox 360
,
C#
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C# Express
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XNA Game Studio
,
XNA
,
DLL
,
XNA Game Studio 3.1