Welcome to MSDN Blogs Sign in | Join | Help

Browse by Tags

All Tags » XNA Game Studio   (RSS)

VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again

  Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of.  My example is the XNA RPG . The image at the top of the article is an example

Is software engineering dead?

Software Engineering: Dead? by Jeff Atwood, asks this question.  My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work?  Doubtful in my opinion, unless you attended certain

XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have

Back to building DLLs: Determining if a class is abstract or public

  In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported .  But just how do we utilize the DLLs?  First for the concept of DLLs to make sense, we need to

DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that

Need help understanding C#, admit it, this isn’t easy

I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you

Building Mobile Games: Building a garage (DLL) for your stuff (classes)

Now that is a great title: Some more stuff.  Well that is what the blog is about: Stuff.  Game stuff, to build a game, it is a good idea to understand the concept of DLL and classes.  DLL stands for Dynamic Linking Libraries, which is a

The physics of the motorized barstool

digg_url = "http://blogs.msdn.com/devschool/archive/2009/04/01/the-physics-of-the-motorized-barstool.aspx";digg_title = "The physics of the motorized barstool";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor

Programming languages: C# versus F#, building AI and Physics

digg_url = "http://blogs.msdn.com/devschool/archive/2009/03/28/programming-languages-c-versus-f-building-ai-and-physics.aspx";digg_title = "Programming languages: C# versus F#, building AI and Physics";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url

WOW: Lua, World of Warcraft and AI

digg_url = "http://blogs.msdn.com/devschool/archive/2009/03/10/wow-lua-world-of-warcraft-and-ai.aspx";digg_title = "WOW: Lua, World of Warcraft and AI";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor

WOW: WOW AddonStudio

digg_url = "http://blogs.msdn.com/devschool/archive/2009/02/25/wow-wow-addonstudio.aspx";digg_title = "WOW: WOW AddonStudio";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor = undefined;digg_skin

Game Idea: Galileo’s Conspiracy

digg_url = "http://blogs.msdn.com/devschool/archive/2009/02/13/game-idea-galileo-s-conspiracy.aspx";digg_title = "Game Idea: Galileo’s Conspiracy";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor

Building a Breakout game and Steve Jobs

Taking a slight diversion, the rumors about Steve Job's health do not seem to be confirmed, and let's hope this innovator is healthy. I hope that he is just sick of MacWorld and is hanging around with his wife and four children, working on the next new
 
Page view tracker