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Sam Stokes on Game Programming using C#, XNA, XML, Zune, XBox and World of Warcraft
Build awesome Games!
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October 2009 (1)
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Wednesday, October 21, 2009 8:33 PM
Using Functions in C#
In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about. Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout
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Thursday, August 20, 2009 3:12 PM
Brain Freeze: Thinking about beginning programming classes
So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications)
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Monday, August 10, 2009 3:02 PM
VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again
Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of. My example is the XNA RPG . The image at the top of the article is an example
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Monday, July 27, 2009 10:15 AM
Is software engineering dead?
Software Engineering: Dead? by Jeff Atwood, asks this question. My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work? Doubtful in my opinion, unless you attended certain
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Sunday, July 12, 2009 11:57 AM
UML: Use Cases Part 2, utilizing <<include>>
In this blog post, no back story, just pure UML today. In this case “Create an Account” is used by a Gamer coming to your site. The “Create an Account” is included in the User Profile and Security Use Cases (at least at this point of analysis).
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Friday, June 19, 2009 8:42 AM
XNA: Using Fonts in XNA 3.1
XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0. If you already know how to use text in your project, this won’t be a big help to you. This article was written to try to look a little smarter than my previous blog may have
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XNA Game Studio 3.1
Thursday, June 18, 2009 4:19 PM
Back to building DLLs: Determining if a class is abstract or public
In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported . But just how do we utilize the DLLs? First for the concept of DLLs to make sense, we need to
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Friday, June 12, 2009 10:04 AM
DLL: Creating Objects or Concrete Classes
First off tip of the hat to Tamer Maher: Tamer Maher in Egypt suggested that I include links to the many game programming sites that I like, these will be included in the next posting of this blog. Thank you Tamer for your input! See his blog at http://TamerMaher.spaces.live.com
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Monday, June 08, 2009 8:46 AM
DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs
Original title for this blog: OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that
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XNA
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John Nordlinger
Friday, June 05, 2009 5:02 PM
Need help understanding C#, admit it, this isn’t easy
I have been working with software forever, ok, since I was 16, and I am 55 now. So why ain’t I rich? It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off. Software is the way to make money. But you
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XNA
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John Nordlinger
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Mobile Games
Wednesday, June 03, 2009 8:44 PM
Building Mobile Games: Building a garage (DLL) for your stuff (classes)
Now that is a great title: Some more stuff. Well that is what the blog is about: Stuff. Game stuff, to build a game, it is a good idea to understand the concept of DLL and classes. DLL stands for Dynamic Linking Libraries, which is a
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Monday, February 09, 2009 9:58 AM
Game ideas
digg_url = "http://blogs.msdn.com/devschool/archive/2009/02/09/game-ideas.aspx";digg_title = "Game ideas";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor = undefined;digg_skin = undefined; EA gives
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