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Using Functions in C#

In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about.  Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout

Brain Freeze: Thinking about beginning programming classes

So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications)    

VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again

  Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of.  My example is the XNA RPG . The image at the top of the article is an example

Is software engineering dead?

Software Engineering: Dead? by Jeff Atwood, asks this question.  My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work?  Doubtful in my opinion, unless you attended certain

UML: Use Cases Part 2, utilizing <<include>>

In this blog post, no back story, just pure UML today. In this case “Create an Account” is used by a Gamer coming to your site.  The “Create an Account” is included in the User Profile and Security Use Cases (at least at this point of analysis). 
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XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have

Back to building DLLs: Determining if a class is abstract or public

  In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported .  But just how do we utilize the DLLs?  First for the concept of DLLs to make sense, we need to

DLL: Creating Objects or Concrete Classes

First off tip of the hat to Tamer Maher: Tamer Maher in Egypt suggested that I include links to the many game programming sites that I like, these will be included in the next posting of this blog. Thank you Tamer for your input! See his blog at http://TamerMaher.spaces.live.com
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DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that

Need help understanding C#, admit it, this isn’t easy

I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you

Building Mobile Games: Building a garage (DLL) for your stuff (classes)

Now that is a great title: Some more stuff.  Well that is what the blog is about: Stuff.  Game stuff, to build a game, it is a good idea to understand the concept of DLL and classes.  DLL stands for Dynamic Linking Libraries, which is a

Game ideas

digg_url = "http://blogs.msdn.com/devschool/archive/2009/02/09/game-ideas.aspx";digg_title = "Game ideas";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor = undefined;digg_skin = undefined; EA gives
Posted by SoCal Sam | 0 Comments
 
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