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Direct2D and DirectWrite
One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this Read More...

Posted Friday, December 18, 2009 2:04 AM by Mark Lawrence | 2 Comments

Animated 2D Graphics for UI, Games, and Demos
Introduction In this post, I present a sample animation framework that demonstrates how Direct2D and DirectWrite can be used in a wide variety of applications. This post is targeted at game developers and demoscene coders who want to take advantage of Read More...

Posted Saturday, December 12, 2009 2:14 AM by Aisha Ayoub | 3 Comments

Internet Explorer announces to use DirectWrite & Direct2D!
Today, the Internet Explorer (IE) team announced they will be using DirectWrite and Direct2D for IE9! Channel 9 takes us through to the halls of IE team, and shows a sneak peek at what they have in store for IE9 . Update: check out the IE team blog for Read More...

Posted Wednesday, November 18, 2009 3:00 PM by Aisha Ayoub | 7 Comments

Announcing the Direct2D Debug Layer
Just like Direct3D 10, Direct2D was designed to fit hand in glove with an optional debug layer that allows developers to receive rich information about design-time issues they might encounter when using Direct2D. Today, the Direct2D team is happy to announce Read More...

Posted Friday, October 30, 2009 10:02 PM by Mark Lawrence | 16 Comments

Platform Update for Windows Vista Released!
The Platform Update for Windows Vista, which is in mentioned in a previous post , just had its final release! Find out more at the Windows Team Blog . Read More...

Posted Tuesday, October 27, 2009 11:57 PM by moneppo | 0 Comments

New DirectX MSDN Developer Center
Today I am pleased to announce the new DirectX MSDN Developer Center . This new site is a complete overhaul of the developer center to make it easier for developers to find the content they are looking for. Using this new site, we hope to provide the Read More...

Posted Monday, October 19, 2009 2:00 PM by moneppo | 1 Comments

Comparing Direct2D and GDI
Direct2D and GDI are both immediate mode 2D rendering APIs and both offer some degree of hardware acceleration. This tends to cause some confusion – Why are these APIs different? How are they similar? Does Direct2D make GDI faster? How is Direct2D hardware Read More...

Posted Tuesday, September 29, 2009 5:17 AM by Mark Lawrence | 15 Comments

The Platform Update for Windows Vista
Today on the Windows Team Blog we announced the Platform Update for Windows Vista . This is a set of runtime libraries that makes it easy for developers to target both Windows 7 and Windows Vista. I am very pleased to tell you that the Platform Update Read More...

Posted Thursday, September 10, 2009 10:15 AM by moneppo | 3 Comments

DirectX Componentization and Interoperability
There are many different graphics technologies in Windows, and with Windows 7 we are adding to that collection with new technologies such as Direct2D and DirectWrite. Additionally, technologies such as GDI and GDI+ continue to be used in Windows software Read More...

Posted Wednesday, August 26, 2009 12:15 PM by BenCon | 2 Comments

Paint.NET uses DirectWrite
The latest alpha build of Paint.NET v3.5 is using DirectWrite instead of GDI for the Text tool if you are running Windows 7. More details and a pointer to download Paint.NET v3.5 that uses DirectWrite is available here . Paint.NET is a graphics editing Read More...

Posted Friday, August 14, 2009 4:00 PM by Aisha Ayoub | 1 Comments

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Changes in Direct2D and DirectWrite between Windows 7 Beta and Windows 7 Release Candidate
If you're working on porting a project from Windows 7 Beta to work with the Windows 7 Release Candidate, there are a handful of breaking changes in Direct2D and DirectWrite that you'll need to be aware of. We've documented these changes on MSDN for reference: Read More...

Posted Wednesday, May 13, 2009 12:22 PM by KamVedBrat | 1 Comments

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