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One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this
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Just like Direct3D 10, Direct2D was designed to fit hand in glove with an optional debug layer that allows developers to receive rich information about design-time issues they might encounter when using Direct2D. Today, the Direct2D team is happy to announce
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The Platform Update for Windows Vista, which is in mentioned in a previous post , just had its final release! Find out more at the Windows Team Blog .
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Today I am pleased to announce the new DirectX MSDN Developer Center . This new site is a complete overhaul of the developer center to make it easier for developers to find the content they are looking for. Using this new site, we hope to provide the
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Direct2D and GDI are both immediate mode 2D rendering APIs and both offer some degree of hardware acceleration. This tends to cause some confusion – Why are these APIs different? How are they similar? Does Direct2D make GDI faster? How is Direct2D hardware
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If developers are using the debug version of D3D9 runtime d3d9d.dll from March 2009 DirectX SDK, they may notice compilation or runtime errors when developing on Windows 7 RTM. There is a binary mismatch between d3d9d.dll from March 2009 DirectX SDK and
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Today on the Windows Team Blog we announced the Platform Update for Windows Vista . This is a set of runtime libraries that makes it easy for developers to target both Windows 7 and Windows Vista. I am very pleased to tell you that the Platform Update
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There are many different graphics technologies in Windows, and with Windows 7 we are adding to that collection with new technologies such as Direct2D and DirectWrite. Additionally, technologies such as GDI and GDI+ continue to be used in Windows software
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For applications developed using the .NET framework, there is now a way to leverage the Windows 7 DirectX APIs (Direct3D10, Direct2D, DirectWrite, WIC and Direct3D 11) from your managed applications. The Windows API Code Pack is now available on MSDN.
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Welcome to the DirectX blog! Today Windows supports a number of APIs such as GDI, GDI+, D3D etc. that often provide overlapping graphics functionality. When we started working on Windows 7, one of our goals was to rationalize our graphics APIs and at
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