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Direct2D and DirectWrite
One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this Read More...

Posted Friday, December 18, 2009 2:04 AM by Mark Lawrence | 2 Comments

Announcing the Direct2D Debug Layer
Just like Direct3D 10, Direct2D was designed to fit hand in glove with an optional debug layer that allows developers to receive rich information about design-time issues they might encounter when using Direct2D. Today, the Direct2D team is happy to announce Read More...

Posted Friday, October 30, 2009 10:02 PM by Mark Lawrence | 16 Comments

Platform Update for Windows Vista Released!
The Platform Update for Windows Vista, which is in mentioned in a previous post , just had its final release! Find out more at the Windows Team Blog . Read More...

Posted Tuesday, October 27, 2009 11:57 PM by moneppo | 0 Comments

New DirectX MSDN Developer Center
Today I am pleased to announce the new DirectX MSDN Developer Center . This new site is a complete overhaul of the developer center to make it easier for developers to find the content they are looking for. Using this new site, we hope to provide the Read More...

Posted Monday, October 19, 2009 2:00 PM by moneppo | 1 Comments

Comparing Direct2D and GDI
Direct2D and GDI are both immediate mode 2D rendering APIs and both offer some degree of hardware acceleration. This tends to cause some confusion – Why are these APIs different? How are they similar? Does Direct2D make GDI faster? How is Direct2D hardware Read More...

Posted Tuesday, September 29, 2009 5:17 AM by Mark Lawrence | 15 Comments

D3D9d.dll from March 2009 DirectX SDK mismatch with Windows 7 RTM
If developers are using the debug version of D3D9 runtime d3d9d.dll from March 2009 DirectX SDK, they may notice compilation or runtime errors when developing on Windows 7 RTM. There is a binary mismatch between d3d9d.dll from March 2009 DirectX SDK and Read More...

Posted Monday, September 14, 2009 10:01 PM by maryluo | 0 Comments

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The Platform Update for Windows Vista
Today on the Windows Team Blog we announced the Platform Update for Windows Vista . This is a set of runtime libraries that makes it easy for developers to target both Windows 7 and Windows Vista. I am very pleased to tell you that the Platform Update Read More...

Posted Thursday, September 10, 2009 10:15 AM by moneppo | 3 Comments

DirectX Componentization and Interoperability
There are many different graphics technologies in Windows, and with Windows 7 we are adding to that collection with new technologies such as Direct2D and DirectWrite. Additionally, technologies such as GDI and GDI+ continue to be used in Windows software Read More...

Posted Wednesday, August 26, 2009 12:15 PM by BenCon | 2 Comments

Managed Wrappers for the DirectX APIs in Windows 7
For applications developed using the .NET framework, there is now a way to leverage the Windows 7 DirectX APIs (Direct3D10, Direct2D, DirectWrite, WIC and Direct3D 11) from your managed applications. The Windows API Code Pack is now available on MSDN. Read More...

Posted Thursday, August 13, 2009 5:35 PM by srirams | 5 Comments

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Welcome to the DirectX Blog
Welcome to the DirectX blog! Today Windows supports a number of APIs such as GDI, GDI+, D3D etc. that often provide overlapping graphics functionality. When we started working on Windows 7, one of our goals was to rationalize our graphics APIs and at Read More...

Posted Monday, April 20, 2009 9:32 PM by AnanthaKancherla | 7 Comments

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