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Direct2D and DirectWrite
One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this Read More...

Posted Friday, December 18, 2009 2:04 AM by Mark Lawrence | 2 Comments

Internet Explorer announces to use DirectWrite & Direct2D!
Today, the Internet Explorer (IE) team announced they will be using DirectWrite and Direct2D for IE9! Channel 9 takes us through to the halls of IE team, and shows a sneak peek at what they have in store for IE9 . Update: check out the IE team blog for Read More...

Posted Wednesday, November 18, 2009 3:00 PM by Aisha Ayoub | 7 Comments

Comparing Direct2D and GDI
Direct2D and GDI are both immediate mode 2D rendering APIs and both offer some degree of hardware acceleration. This tends to cause some confusion – Why are these APIs different? How are they similar? Does Direct2D make GDI faster? How is Direct2D hardware Read More...

Posted Tuesday, September 29, 2009 5:17 AM by Mark Lawrence | 15 Comments

DirectX Componentization and Interoperability
There are many different graphics technologies in Windows, and with Windows 7 we are adding to that collection with new technologies such as Direct2D and DirectWrite. Additionally, technologies such as GDI and GDI+ continue to be used in Windows software Read More...

Posted Wednesday, August 26, 2009 12:15 PM by BenCon | 2 Comments

Paint.NET uses DirectWrite
The latest alpha build of Paint.NET v3.5 is using DirectWrite instead of GDI for the Text tool if you are running Windows 7. More details and a pointer to download Paint.NET v3.5 that uses DirectWrite is available here . Paint.NET is a graphics editing Read More...

Posted Friday, August 14, 2009 4:00 PM by Aisha Ayoub | 1 Comments

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2D Drawing APIs in Windows
In Windows 7 we have invested heavily in building a new 2D drawing API in the DirectX family called Direct2D. This API was developed to fill several holes in our Windows graphics platform. One of the most important things to rectify was the lack of hardware Read More...

Posted Tuesday, May 12, 2009 1:14 PM by BenCon | 7 Comments

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