dominiqf's WebLog

  • Gaming: Display Access

    When you produce a game, there is many options regarding graphics:

    • GDI
      • Win32 based.  Used mainly for non-graphic intensive application
    • GAPI
      • Gives you a direct access to the frame buffer.  No clipping, back buffering and flipping functionality.
    • 3rd Party Library
      • GapiDraw
      • PocketHAL 
        • Provides buffered access to the display memory.
        • pockethal.droneship.com
      • FatHammer
    • Coming up...
      • D3DMobile

     

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