When you produce a game, there is many options regarding graphics:
- GDI
- Win32 based. Used mainly for non-graphic intensive application
- GAPI
- Gives you a direct access to the frame buffer. No clipping, back buffering and flipping functionality.
- 3rd Party Library
- GapiDraw
- PocketHAL
- Provides buffered access to the display memory.
- pockethal.droneship.com
- FatHammer
- Coming up...