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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Loading Map/Game Data from XML, part 2</title><link>http://blogs.msdn.com/dowens/archive/2007/04/16/loading-map-game-data-from-xml-part-2.aspx</link><description>Alright, in the last part we dealt with creating the basic map file. This time around we're going to look at the classes that hold the data that we will eventually be reading in. The first class we're going to be looking at is the Map class. 1: public</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Game: Scripts and XML Data</title><link>http://blogs.msdn.com/dowens/archive/2007/04/16/loading-map-game-data-from-xml-part-2.aspx#2206519</link><pubDate>Fri, 20 Apr 2007 15:22:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2206519</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;David's Blog has some recent entries I would like to refer: Using C# for game scripts, part 2 Using C#&lt;/p&gt;
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