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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Loading Map/Game Data from XML, part 3</title><link>http://blogs.msdn.com/dowens/archive/2007/04/16/loading-map-game-data-with-xml-part-3.aspx</link><description>So far we have the backing map.xml file, we have the classes that we are going to use to store the data in our game, now all we need to do is to parse the XML file and create the instances. We could have tried to use the XML serialization support that</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Game: Scripts and XML Data</title><link>http://blogs.msdn.com/dowens/archive/2007/04/16/loading-map-game-data-with-xml-part-3.aspx#2206518</link><pubDate>Fri, 20 Apr 2007 15:22:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2206518</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;David's Blog has some recent entries I would like to refer: Using C# for game scripts, part 2 Using C#&lt;/p&gt;
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