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February 2009 - Posts

The Maestro team have a blog!

The Maestro team are a Microsoft incubation group looking at Isolation, Agents and Message Passing on .NET. Niklas, from the team, has been very helpful as a reviewer of F# asynchronous workflows and whenever I'm in Redmond we get together to discuss
Posted by dsyme | 1 Comments

The basic syntax of F#, by Brian

Brian has two very nice posts on the basic syntax of F#. The basic syntax of F# - keywords and constructs The basic syntax of F# - classes, interfaces, and members I have written lots of blog entries about F#, but I haven't yet described the basic syntax
Posted by dsyme | 1 Comments

Adding Parallel Extensions to F#, from Matt Podwysocki

Matt has a lovely post showing how to define parallel sequences in F# : In many of my presentations lately, I’ve been using the Parallel Extensions for .NET as part of my heavy computations in F#. By doing so, I’m able to speed up some of my heavier computations

Specify your C# and F# code using NaturalSpec, from the Dynamics NAV team

Some members of the Dynamics NAV team have announced NaturalSpec , a DSL/language/tool/methodology you can use to specify and test .NET code, e.g. code written in C# or F#. The tool is implemented in F#, and looks like a great addition to the .NET ecosystem.
Posted by dsyme | 0 Comments

Excel Financial functions in F#, version 2.0 released

When Luca Bolognese does a 2.0 release, he only fixes one bug - amazing! If you take a look at the testing he did for this library (with F# Interactive), you can see why. I simply fixed a bug related to the Rate function (wrong name for parameters). It
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New version of FParsec now available

Stephan has updated FParsec , the parser combinator library for F#. A new version of FParsec (v. 0.7.3.1) has been released fixing a bug in the `normalizeNewlines` function which also affected the `skipped` and `manyTillString` parsers. Everyone is recommended
Posted by dsyme | 1 Comments
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F# on the Surface?

Gavin wants to be the first to write F# code for the Surface using the Microsoft Surface SDK. Or can you get there first? :-)
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