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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Method for getting /Op like consistency in MS C++ 14.0</title><link>http://blogs.msdn.com/ericflee/archive/2004/07/28/200269.aspx</link><description>(From Microsoft Visual C++ Floating-Point Optimization ) Many C++ compilers offer a "consistency" floating-point model (through a /Op or /fltconsistency switch) that enables a developer to create programs compliant with strict floating-point semantics.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>  Consistency: how to defeat the purpose of IEEE floating point</title><link>http://blogs.msdn.com/ericflee/archive/2004/07/28/200269.aspx#9027241</link><pubDate>Fri, 31 Oct 2008 23:13:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9027241</guid><dc:creator>  Consistency: how to defeat the purpose of IEEE floating point</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.yosefk.com/blog/consistency-how-to-defeat-the-purpose-of-ieee-floating-point.html"&gt;http://www.yosefk.com/blog/consistency-how-to-defeat-the-purpose-of-ieee-floating-point.html&lt;/a&gt;&lt;/p&gt;
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