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January 2007 - Posts

Planning Poker

We've been spending some time trying to figure out what our team can get accomplished in the next 6 months or so. We have a feature list that we're considering, and we need to apply some numbers to it. So, I decided to try using Planning Poker . I made
Posted by ericgu | 0 Comments

Hardware debugging - fixin' the Meteor

Last fall, one of my friends accepted a job offer back east and needed to put his possessions on a diet. He called me up, and asked me if I wanted to take his Meteor . Meteor, of course, being a pinball machine manufactured by Stern way back in 1979.
Posted by ericgu | 4 Comments

Musing about Windows and Development

Have you ever wondered why "shut down" is on the "start" menu? Has the dialog manager confused and annoyed you? Do you want to know why registry keys are stored in a hive? If you'd like to know the answers to these questions, you should pick up a copy
Posted by ericgu | 0 Comments
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Building a Perfect WPF Developer Workstation

Building a Perfect WPF Developer Workstation
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CLR add-in blog

If you've ever written - or considered writing - an application that needs to host add-ins, I recommend the CLR Add-In Team Blog , written by the team tasked to make your life easier. I apologize for the timeliness of this post. I'll be returning to my
Posted by ericgu | 0 Comments

XNA

I've been meaning to write a post about XNA for quite a while now. I mean, "XNA Game Studio Express", ably managed by ex-C#-PM Joe . I was waiting until I did something useful with it, but that apparently is going to be a while... I've never written games
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New gamertag...

When I set up my new xbox 360, I decided to create a new account. You can find me as Triabolical.
Posted by ericgu | 0 Comments

Name that card game

I'm looking for help finding out the name of a card game. It's know to us as the "Bob and Sandy" game based on the couple that introduced it, but nobody - including Bob and Sandy - knows the real name of the game. The basics are as follows: Each player
Posted by ericgu | 3 Comments
 
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