Cornflower Blue
September 2008 - Posts
Audio input and output formats
We've had some questions about what audio formats the XNA content pipeline can take as input, and what formats they are converted to. Now that the 3.0 beta has shipped, I figure it's a good time to get some of that information out there. So, to be clear,
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You are hearing me talk.
The powers that be have just posted slides and WMA audio recordings from GameFest! Here’s some links. Mitch ’s presentation, What’s New In XNA Game Studio 3.0 Frank ’s perf talk: XNA Game Studio Performance 2008: Multithreading and GPU My Content Pipeline
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