<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio input and output formats</title><link>http://blogs.msdn.com/etayrien/archive/2008/09/22/audio-input-and-output-formats.aspx</link><description>We've had some questions about what audio formats the XNA content pipeline can take as input, and what formats they are converted to. Now that the 3.0 beta has shipped, I figure it's a good time to get some of that information out there. So, to be clear,</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Creators Club Communiqué 02</title><link>http://blogs.msdn.com/etayrien/archive/2008/09/22/audio-input-and-output-formats.aspx#8970928</link><pubDate>Wed, 01 Oct 2008 03:05:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8970928</guid><dc:creator>XNA Team Blog</dc:creator><description>&lt;p&gt;It looks like everything came through the Xbox LIVE downtime with flying colors. Sadly, the stock market&lt;/p&gt;
</description></item><item><title>クリエーターズ クラブ公報 02</title><link>http://blogs.msdn.com/etayrien/archive/2008/09/22/audio-input-and-output-formats.aspx#9012235</link><pubDate>Thu, 23 Oct 2008 05:42:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9012235</guid><dc:creator>XNA Japan Team Blog</dc:creator><description>&lt;p&gt;Community Game 向けにゲームを作るための貴重な情報や学習素材がたくさんありますのでそのいくつかを紹介していきます。 まず、 クリエーターズ クラブ オンライ ン（英語） では 2D ゲーム制作のチュートリアルで、新たに「&lt;/p&gt;
</description></item></channel></rss>