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January 2004 - Posts
Monday, January 19, 2004 1:32 PM
What's In The New Version Of FxCop [Michael Fanning]
As mentioned in previous blog and bulletin board posts, we’re in the final weeks of testing a new update to FxCop. This is a very significant update and I thought I’d post some information on what to expect in the release. No more locks on
Posted by
mimurray
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36 Comments
Filed under:
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Team System
,
Code Analysis
Friday, January 09, 2004 5:42 PM
Writing Custom Rules in FxCop & FxCop Visual Studio Integration [Jeffrey van Gogh]
Two common questions we often get are: Can I write my own rules for FxCop and customize existing rules? Can I integrate FxCop into visual studio and can I jump to the location in my source of the item that FxCop flags as an error? That's why I want to
Posted by
mimurray
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4 Comments
Filed under:
Custom Rules
,
Team System
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Code Analysis
Thursday, January 08, 2004 5:03 PM
Code Analysis of Microsoft Assemblies [Michael Fanning]
For the (real) inaugural post, Michael Fanning explains why some shipped Microsoft managed assemblies have fxcop violations, a very good question. It's also a good insight into how we use FxCop internally at MS. -----Original Message----- From: <An
Posted by
mimurray
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16 Comments
Filed under:
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Thursday, January 08, 2004 11:58 AM
Happy New Year and Welcome to the FxCop Blog! [Michael Murray]
Hello and welcome to the FxCop Team Blog! One of our team resolutions for this year (besides just trying to be generally nicer people) is to start an FxCop blog so here it is! Our goal is a single URL where we serve up tips and information about the FxCop
Posted by
mimurray
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7 Comments
Filed under:
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