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FxCop 1.36 Released!

We are pleased to announce that we've released the next version of FxCop . This release has a number of changes since FxCop 1.36 Beta 2, including, but not limited to, the following: Bug fixes that reduce noise, missing analysis and rule crashes. New

And now back to your regularly scheduled FxCop documentation...

As a lot of you noticed, just before Christmas all of our rule documentation links broke from within FxCop. Unfortunately, due to the timing (and with the required people on holidays), we could not get this fixed as soon as we had hoped. However, as of

How would you rate the usefulness of this content? [David Kean]

At Microsoft, we have a number of internal tools and websites that help improve our interaction with the community. One such site at our disposal is a tool that helps us browse feedback provided about MSDN Library topics. This feedback, which at times

FxCop 1.35 rule documentation now on MSDN Wiki [David Kean]

One thing you might notice from today when you fire up FxCop 1.35 , is that the rule URLs are now redirecting to the new MSDN Library Wiki as opposed to the old docs on GotDotNet. To see this in action, try the following: Open FxCop 1.35 Choose Windows

TIP: Get more information about a rule/warning within Visual Studio [David Kean]

Did you know you can get more information about a particular rule/warning within Visual Studio; including its description, information on how to fix it, whether or not it is considered a breaking change, when or when not to suppress it and code samples?
 
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