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XNA Diaries

A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.

This blog is officially closed and will no longer be updated. New posts will be made to my new blog....

Date: 12/02/2006

I have been working with the legal in Microsoft to see if it is possible to convert XNAExtras into a...

Date: 12/02/2006

My apologies for the lack of any real content on this site for the past month or so. I've been...

Date: 12/01/2006

This is a minor update: Beta2 update (ContentManager)Minor bug fix with TextBoxes not deleting their...

Date: 12/01/2006

I had a request to add an option to expand each glyph with padding pixels, and I'm finally getting...

Date: 11/19/2006

As you've probably surmised from the last post, I seem to be somewhat loose in my interpretation of...

Date: 11/18/2006

This is a heads-up that the current release of XNA Extras requires some changes before it will work...

Date: 11/02/2006

The latest release of XNAExtras added support for sprite collisions, and allows the collision...

Date: 09/24/2006

Major addition for this version: collision detection has been added to XSpriteManager. Both bounding...

Date: 09/24/2006

[I had intended to write up a small post about my project earlier, but didn't get the chance until...

Date: 09/23/2006

The XNAExtras.Border class provides a general border mechanism for UI elements. While currently only...

Date: 09/17/2006

This release includes a bunch of small enhancements and bug fixes. The only major class addition is...

Date: 09/16/2006

Well, you don't have to really. Or maybe you're already dealing with depth and you don't realize it....

Date: 09/14/2006

The SpriteBatch.Begin method has a couple of parameters that control how the sprites are rendered on...

Date: 09/10/2006

The ClearType text rendering hint (option: -trh ct-grid) tells BMFontGen to apply ClearType...

Date: 09/09/2006

Don't you hate it when you have a little demo that you're thinking of releasing and someone comes...

Date: 09/01/2006

As mentioned in a previous post, there is a clear need for a bitmap font generator that provides...

Date: 08/30/2006

Date: 08/30/2006

Microsoft XNA Game Studio Express (Beta) is now available!

Date: 08/30/2006

We're all familiar with the time-worn verse: Three Codepages for the Elven-kings under the sky,...

Date: 08/29/2006

Michael (another PM on the XNA team) has followed Mitch's lead and bypassed his blog to add a...

Date: 08/29/2006

Mitch (PM on the XNA team) has been doing a bunch of writing lately it seems - not on his blog, but...

Date: 08/26/2006

While the slides and recordings from Gamefest are not yet available on the conference website, Rico...

Date: 08/26/2006

Being able to use real controllers for my Windows games is a big deal for me. When I first hooked up...

Date: 08/24/2006

There's been a flurry of activity on the XNA forums and websites. Here's a brief summary of what...

Date: 08/21/2006

By now you've all probably heard about the announcement earlier this week about the XNA Framework...

Date: 08/18/2006