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April 2006 - Posts

How does WoW64 work?

In one of my previous posts I discussed a little bit about WoW/ WoW64 in 64-bit computing . While I was trying to write more about the same, I came across this blog from Craig McMurtry - http://blogs.msdn.com/craigmcmurtry/archive/2004/12/14/301155.aspx.

MSDN webcasts on 64-bit platform computing

Here are some really cool MSDN webcasts related to 64-bit computing . If you are getting started with 64-bit platforms or want to know a lot more about them, I am sure you would find these to be useful. · MSDN Webcast: Welcome to 64-bit Windows Computing:

Floating points - IEEE-754 Floating Point numbers

I found these blog entries from Prem to be quite exhaustive. So posting the links here just in case you would want to know more … http://blogs.msdn.com/premk/archive/2005/12/03/499776.aspx http://blogs.msdn.com/premk/archive/2006/02/25/539198.aspx
Posted by GauravS | 0 Comments
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What is WoW, Windows on Windows, WoW64, WoWx86 emulator … in 64-bit computing platform

Before we discuss this, it is important for the users to understand a few facts about 64-bit platform offerings . 64-bit computing (from a Microsoft perspective) comes in two variants · x64 ( EM64T / AMD64 ) · Itanium ( EPIC ) Both, Windows Server 2003

64-bit Visual J# Redistributable TAP goes live

If you have been reading my blogs and wondering that why off late I have been discussing a lot of advantages, issues and other stuff related to 64-bit computing – here is the answer. All this while (since the Whidbey release) the Visual J# team has been
 
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