Welcome to MSDN Blogs Sign in | Join | Help

Browse by Tags

All Tags » Visual J# / 64-bit computing   (RSS)

Visual J# 2.0 Redist Package Second Edition: Targeting Different Platforms using Visual Studio 2005

Visual J# applications were designed to be built in an “x86” only mode using Visual Studio 2005. The main reason for the same was the fact that Visual J# Redist 2.0 supported execution of J# applications natively only on 32-bit platforms. On 64-bit platforms,

Building Visual J# applications for 64-bit platforms using MSBuild

MSBuild is a build platform for Microsoft and Visual Studio. Details about MSBuild tasks are documented here . Microsoft Visual J# 2.0 Redistributable Package – Second Edition comes with MSBuild support enabled (including cross compilation) from the command-line.

Visual J# 2.0 Redistributable – Second Edition: Compiler Changes

The Visual J# compilers (both 32-bit and 64-bit) shipped with J# Redist 2.0-SE now support a new command-line switch “ /platform ” with the following available options for cross-compilation: x86 : for use when target platform is x86. x64 : for use when

Visual J# 2.0 Redistributable – Second Edition: Leveraging Existing 32-bit Visual J# Code

The 64-bit editions (x64 and IA64) of Microsoft Visual J# 2.0 Redistributable Package – Second Edition enable users to take full advantage of the 64-bit .NET Framework (v2.0 and v3.0) and the underlying 64-bit hardware platform without having to deal

Visual J# 2.0 Redistributable–Second Edition: Released To Web

The ENU Visual J# 2.0 Redistributable Package – Second Edition for x86, x64 and IA64 platforms is released to the web (download locations below). This release enables all Visual J# users to execute the Visual J# applications natively on the 64-bit platforms,

.NET Vs J2EE: How do we compare

A customer recently wrote the following to us- My organization is currently considering either .NET or Java (J2EE) as our enterprise application development platform. I am sold on .NET as I believe that:- · There are cheaper resources (per hour rate)

Back to the world of Blogging

I know I have kept away from blogging for quite some time now. There were pleasant changes in life that I was adapting to and kept me busy for a while. Beyond that, I would say it was some procrastination which kept me away. Well, so here I am, kicking

How does WoW64 work?

In one of my previous posts I discussed a little bit about WoW/ WoW64 in 64-bit computing . While I was trying to write more about the same, I came across this blog from Craig McMurtry - http://blogs.msdn.com/craigmcmurtry/archive/2004/12/14/301155.aspx.

MSDN webcasts on 64-bit platform computing

Here are some really cool MSDN webcasts related to 64-bit computing . If you are getting started with 64-bit platforms or want to know a lot more about them, I am sure you would find these to be useful. · MSDN Webcast: Welcome to 64-bit Windows Computing:

What is WoW, Windows on Windows, WoW64, WoWx86 emulator … in 64-bit computing platform

Before we discuss this, it is important for the users to understand a few facts about 64-bit platform offerings . 64-bit computing (from a Microsoft perspective) comes in two variants · x64 ( EM64T / AMD64 ) · Itanium ( EPIC ) Both, Windows Server 2003

64-bit Visual J# Redistributable TAP goes live

If you have been reading my blogs and wondering that why off late I have been discussing a lot of advantages, issues and other stuff related to 64-bit computing – here is the answer. All this while (since the Whidbey release) the Visual J# team has been

Some interesting reads on 64-bit performance benchmarks

Here are some of the sites that I have really found good and informative about the different performance reports for 64-bit platforms (from a MS technology centric perspective). 64-bit Performance Benchmark: .NET 2.0 and IBM Websphere 6.0 - http://msdn.microsoft.com/vstudio/java/compare/benchmark64/default.aspx

Using Delegates in the J# world

While I was trying to write a blog around the topic of Delegates in J# , I found that a few blogs have already done this job pretty well. So I am not going to re-invent the wheel. I would just point you to the appropriate links for all information about

Moving from 32-bit to 64-bit application development on .NET Framework

This blog aims at clarifying the issues which 32-bit developers might be having when they start migrating to the 64-bit platform. My observations below would be concentrated towards the .NET Framework related technologies. Most of the things I discuss

Cross compilation in the 64-bit .NET Framework world for platform specific features

In today’s world, a lot of applications are written targeting both the 32-bit and/or the 64-bit platform. Using cross compilation , users can now create applications using the .NET Framework which are platform agnostic. This is achieved by the data in
More Posts Next page »
 
Page view tracker