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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Terralever Silverlight case study</title><link>http://blogs.msdn.com/gduthie/archive/2008/03/12/terralever-silverlight-case-study.aspx</link><description>My colleague Tim Heuer shares a case study of a company building casual games with Silverlight: The group that brought you one of the first Silverlight end-to-end games ( Zero Gravity ) is now featured for some of the work they've done with Silverlight</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Terralever Silverlight case study</title><link>http://blogs.msdn.com/gduthie/archive/2008/03/12/terralever-silverlight-case-study.aspx#8176210</link><pubDate>Thu, 13 Mar 2008 03:20:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8176210</guid><dc:creator>Joel neubeck</dc:creator><description>&lt;p&gt;Thank you for the kind words about our games. One point of clarification , Tunnel Trouble is Silverlight 2 game written to leverage the features of Beta 1 . Look soon for our first Silverlight game, Zero Gavity to be ported to 2.&lt;/p&gt;</description></item></channel></rss>