Welcome to MSDN Blogs Sign in | Join | Help

Temple scene with Maya Fluids, Particle Dynamics and Realflow Meshes

Here is a brief demonstration of Maya fluids, particle dynamics and Nurbs combined together to create an early morning Temple scene effect. The light source is being animated with soft body particle dynamics, while the smoke emitting from sticks is typical fluid. The background haze & ray effect is created with a spot light shadowing a mask onto a 3d fluid container.

The flowing water effect is created with Realflow meshes.

For more, visit: http://gpalem.web.officelive.com/vfx/

Published Saturday, November 14, 2009 3:56 AM by P.Gopalakrishna

Comment Notification

If you would like to receive an email when updates are made to this post, please register here

Subscribe to this post's comments using RSS

Comments

No Comments

Leave a Comment

(required) 
required 
(required) 

  
Enter Code Here: Required
 
Page view tracker