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Data-dependencies
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C++ Design
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Theory of Computation
Thursday, June 19, 2008 7:56 PM
Tracking C++ variable state changes
Tracking class variables' state changes can be tricky, especially if we are using too many asynchronous constructs. This is especially true for game and graphic application scenarios where hundreds and perhaps even thousands of object fly around changing
Posted by
P.Gopalakrishna
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Filed under:
C++ Design
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Object Introspection
,
Debugging
,
Data-dependencies
Attachment(s):
TrackObject.zip
Friday, January 04, 2008 2:43 PM
Remove Data-dependencies
Are you planning to remove data-dependencies in your logic? You might find the below useful. Statement Block Constant Time Equivalent x++; if(x >= MAX_SIZE) x = 0; x = ( x + 1 ) % MAX_SIZE; x--; if(x < 0) x = MAX_SIZE - 1; x = (x + MAX_SIZE – 1)
Posted by
P.Gopalakrishna
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1 Comments
Filed under:
C++ Design
,
Theory of Computation
,
Data-dependencies