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Temple scene with Maya Fluids, Particle Dynamics and Realflow Meshes

Here is a brief demonstration of Maya fluids, particle dynamics and Nurbs combined together to create an early morning Temple scene effect. The light source is being animated with soft body particle dynamics, while the smoke emitting from sticks is typical

Maya 2010 to include Compositing and Camera Tracking Tools

Autodesk, as usual, announced its next version of Maya at Siggraph. The interesting part, however, is the range of tools planned to be shipped as part of it: Maya Composite high dynamic range compositing system Matchmoving camera tracking system Additional

How to make my water surface animate in Vue?

When a Water object is added to the Vue scene, it will be in a staic form without any animation applied to its surface. If you would like to have the water surface animated, then we have to enable its Displaced Water Surface property. This property allows
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Displaying the currently selected components with MSelectionList

The MGlobal::getActiveSelectionList() offers a convenient way of accessing the currently selected objects in the view. However, if you wish to find the selected components then you need to use the MSelectionList's getDagPath() method. It returns the dagPath

How to find the Shading Groups for a Shape node in Maya API?

Given the DagPath for any Mesh object, listing the Shading Groups connected to it is easy. The MFnMesh::getConnectedSetsAndMembers() will do the trick as shown below: MStatus ListShadingGroups(const MDagPath& inputShapeDagPath) { if(inputShapeDagPath.hasFn(MFn::kMesh))

Having trouble with PoserFusion Shelf in Maya?

If you are encountering errors with Poser Fusion shelf buttons in Maya such as "Error: No Selection, or the Currently Selected object is not linked to a Poser file", then try the below steps and see if its helps. First of all ensure that your POSER_LOCATION
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Well-designed libraries

It is very rare that we come across a well-designed library every day, and even rare that we get a chance to work on them on daily basis. While it is hard to define what makes any given library "well-designed", it is rather easy to identify what is not.

Populating a tree control with Maya DAG Nodes

MItDag offers a convenient way to iterate over the DAG nodes in any Maya scene, but not in a way that is useful for populating the visited nodes in a Windows tree control. This is because MItDag gives a linear list of nodes that make it a little bit difficult
 
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