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Temple scene with Maya Fluids, Particle Dynamics and Realflow Meshes

Here is a brief demonstration of Maya fluids, particle dynamics and Nurbs combined together to create an early morning Temple scene effect. The light source is being animated with soft body particle dynamics, while the smoke emitting from sticks is typical

Maya 2010 to include Compositing and Camera Tracking Tools

Autodesk, as usual, announced its next version of Maya at Siggraph. The interesting part, however, is the range of tools planned to be shipped as part of it: Maya Composite high dynamic range compositing system Matchmoving camera tracking system Additional

Displaying the currently selected components with MSelectionList

The MGlobal::getActiveSelectionList() offers a convenient way of accessing the currently selected objects in the view. However, if you wish to find the selected components then you need to use the MSelectionList's getDagPath() method. It returns the dagPath

Well-designed libraries

It is very rare that we come across a well-designed library every day, and even rare that we get a chance to work on them on daily basis. While it is hard to define what makes any given library "well-designed", it is rather easy to identify what is not.

Populating a tree control with Maya DAG Nodes

MItDag offers a convenient way to iterate over the DAG nodes in any Maya scene, but not in a way that is useful for populating the visited nodes in a Windows tree control. This is because MItDag gives a linear list of nodes that make it a little bit difficult

Browse folder dialog in MLibrary::initialize

If you are encountering an empty message box followed by a browse folder dialog in for MLibrary::initialize Open Maya SDK 2008, then the chances are that you can resolve the problem by defining the MAYA_LOCATION environment variable. Define the MAYA_LOCATION
 
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