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September 2008 - Posts

A More Useful Multi-Input Effect

In my last post , I introduced multi-input effects, where you can send in arbitrary WPF brushes that are interpreted as samplers in the shader. The example I did just showed simple image combination via linear combination of pixel values -- illustrative,
Posted by Greg Schechter | 5 Comments
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Attachment(s): LogoDisplacer.zip

Introducing Multi-Input Shader Effects

Thus far in this series on Effects , we've discussed building and using Effects that have a single "texture" or "sampler" as input to them. In the Beta of .NET 3.5 SP1, that's all that was available. With the RTM release, we've added the ability to provide
Posted by Greg Schechter | 11 Comments
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Attachment(s): SimpleMultiInputEffect.zip
 
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