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A More Useful Multi-Input Effect

In my last post , I introduced multi-input effects, where you can send in arbitrary WPF brushes that are interpreted as samplers in the shader. The example I did just showed simple image combination via linear combination of pixel values -- illustrative,
Posted by Greg Schechter | 5 Comments
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Attachment(s): LogoDisplacer.zip

Introducing Multi-Input Shader Effects

Thus far in this series on Effects , we've discussed building and using Effects that have a single "texture" or "sampler" as input to them. In the Beta of .NET 3.5 SP1, that's all that was available. With the RTM release, we've added the ability to provide
Posted by Greg Schechter | 11 Comments
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Attachment(s): SimpleMultiInputEffect.zip

A VisualStudio BuildTask and project and item templates for writing ShaderEffects

In a number of places in this series on Effects , I've alluded to a VisualStudio BuildTask and project templates that ease the authoring of shader-based Effects.  We now have one up and available for you to download, install, and use.  This
Posted by Greg Schechter | 8 Comments
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.NET Framework 3.5SP1 and Visual Studio 2008 SP1 released!

Alright!  .NET 3.5 SP1 and VS 2008 SP1 are live and available on the web today.  There are lots of places to read about all the great stuff there, but from the perspective of this blog, the two big additions over the Beta of .NET 3.5 SP1 are:
Posted by Greg Schechter | 4 Comments
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A simple Effect sample project and ClickOnce application

The previous post in this series began to talk about writing custom Effects for WPF. We looked specifically at ColorComplementEffect, an effect with no parameters. In upcoming posts, we'll get into the details of multi-parameter effects and other specifics.
Posted by Greg Schechter | 10 Comments
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Attachment(s): SimpleEffects_SP1Beta.zip

Writing custom GPU-based Effects for WPF

The last few posts in this series on Effects have focused on the perspective of those using Effects. These Effects have to come into being somehow, and that's where we turn to now. In this post we showed how to apply a ColorComplementEffect to go from
Posted by Greg Schechter | 15 Comments
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More details on how Effects work

The last couple posts in this series have dug into features and example usage of Effects in WPF. Let’s go into some other aspects of the feature that are important to understand. Software Rendering When we discuss Effects, we typically talk about them
Posted by Greg Schechter | 4 Comments
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Using Effects in WPF (Part 2)

My previous post on Effects (part of this series ) gives a simple example of instantiating an parameterless Effect (it just takes the complement of a color) through XAML. Here we discuss more about the use of Effects. First, lest you think that Effects
Posted by Greg Schechter | 4 Comments
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GPU-accelerated custom effects for WPF

With WPF 3.5 SP1 on the horizon (and the Beta available now ), I plan to discuss some of the new graphics features that are coming into WPF in this release. There are a number of great new additions as well as improvements on existing features, but I
Posted by Greg Schechter | 12 Comments
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