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A VisualStudio BuildTask and project and item templates for writing ShaderEffects

In a number of places in this series on Effects , I've alluded to a VisualStudio BuildTask and project templates that ease the authoring of shader-based Effects.  We now have one up and available for you to download, install, and use.  This
Posted by Greg Schechter | 3 Comments
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.NET Framework 3.5SP1 and Visual Studio 2008 SP1 released!

Alright!  .NET 3.5 SP1 and VS 2008 SP1 are live and available on the web today.  There are lots of places to read about all the great stuff there, but from the perspective of this blog, the two big additions over the Beta of .NET 3.5 SP1 are:
Posted by Greg Schechter | 3 Comments
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Interested in working on the WPF team?

As you can see from this and other blogs, there's lots of exciting stuff going on in WPF these days, and we're hiring!  Ivo Manolov, our Test Manager has a post about job openings in Quality Assurance for WPF, including a posting for a Test Architect. 
Posted by Greg Schechter | 4 Comments
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A simple Effect sample project and ClickOnce application

The previous post in this series began to talk about writing custom Effects for WPF. We looked specifically at ColorComplementEffect, an effect with no parameters. In upcoming posts, we'll get into the details of multi-parameter effects and other specifics.
Posted by Greg Schechter | 9 Comments
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Attachment(s): SimpleEffects_SP1Beta.zip

Writing custom GPU-based Effects for WPF

The last few posts in this series on Effects have focused on the perspective of those using Effects. These Effects have to come into being somehow, and that's where we turn to now. In this post we showed how to apply a ColorComplementEffect to go from
Posted by Greg Schechter | 13 Comments
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More details on how Effects work

The last couple posts in this series have dug into features and example usage of Effects in WPF. Let’s go into some other aspects of the feature that are important to understand. Software Rendering When we discuss Effects, we typically talk about them
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Using Effects in WPF (Part 2)

My previous post on Effects (part of this series ) gives a simple example of instantiating an parameterless Effect (it just takes the complement of a color) through XAML. Here we discuss more about the use of Effects. First, lest you think that Effects
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GPU-accelerated custom effects for WPF

With WPF 3.5 SP1 on the horizon (and the Beta available now ), I plan to discuss some of the new graphics features that are coming into WPF in this release. There are a number of great new additions as well as improvements on existing features, but I
Posted by Greg Schechter | 11 Comments
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VB.NET version of Planerator posted

Sean Cullinan, of blendblog.net , recently posted a VB.NET port of the Planerator . 
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Some implementation details of the Planerator

My previous two posts ( here and here ) discuss usage of the Planerator control.  There are some unique issues that needed to be resolved in the implementation that WPF geeks might be interested in.  If you just are interested in using it, and
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Planerator comments and posted XBAP

My previous post introduced a simple, but very powerful custom WPF control called a Planerator. That post contained some screenshots, but there's nothing like a live demo. So here's an XBAP demonstrating the Planerator in action. Click on "Go" to start
Posted by Greg Schechter | 9 Comments
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Enter The Planerator - Dead-simple 3D in WPF, with a stupid name

[UPDATED: November 26, 2007 - updated source code zip one last time.] [UPDATED: November 7, 2007 - updated source code zip and made a few clarifications.] When incorporating 3D support into WPF, we strived for integration with the rest of the system,
Posted by Greg Schechter | 12 Comments
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Attachment(s): PlaneratorSolution.zip

Making use of multiprocessing in WPF

There was a query on the MSDN forums for WPF the other day that asked about leveraging multiple processors in WPF applications. I responded, and am basically repeating that response here, with a little bit of extension: WPF 3.0 (and the version coming
Posted by Greg Schechter | 10 Comments
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WPF, Silverlight and C# 3.0 object initializers

XAML is definitely the way to go whenever possible when you're writing WPF and Silverlight apps, due to its amenability to tooling, analyzability, side-effect-free-ness, etc. However, there are occasionally (or often, depending on what you're doing) times
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Making ParallaxUi look right - field of view selection

In my last post , I said that "one of the more subtle aspects of the otherwise pretty straightforward ParallaxUi is the ‘registration' between the 2D and the 3D", and proceeded to discuss how this is done. This amounted to figuring out how far back to
Posted by Greg Schechter | 1 Comments
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