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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx</link><description>Here's a list of topics that I have posted on (with active links) or expect to post on (without links) related to the Desktop Window Manager in Windows Vista. Under the Hood of the Desktop Window Manager -- a technical introduction (and response to comments</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#561241</link><pubDate>Sun, 26 Mar 2006 13:22:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:561241</guid><dc:creator>ThomThom</dc:creator><description>I'm interested in how third parties can create their own effects and manupulate the DWM. But I suppose that will come under &amp;quot;Publicly exposed DWM APIs&amp;quot;?</description></item><item><title>re: Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#561243</link><pubDate>Sun, 26 Mar 2006 13:28:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:561243</guid><dc:creator>ThomThom</dc:creator><description>And one of the more spesific things is if it will be possible to customize the appearance Aero. At the moment we have Stardock's WindowBlinds that allows us to customize the appearance of XP. Will the same be possible for Aero?</description></item><item><title>re: Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#562961</link><pubDate>Tue, 28 Mar 2006 15:53:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:562961</guid><dc:creator>John Schroedl</dc:creator><description>I'm interested in how Open GL will play in the model too. &amp;nbsp;Today we are able to have higher perf thanks to h/w acceleration with OpenGL. &amp;nbsp;But it looks like Vista is forcing that to s/w mode and slowing things down. &amp;nbsp;Any thoughts on this front are appreciated!&lt;br&gt;</description></item><item><title>re: Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#563248</link><pubDate>Tue, 28 Mar 2006 20:53:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:563248</guid><dc:creator>Eli</dc:creator><description>One thing I noticed from the Vista beta was that CPU usage during video playback was much lower than it was on XP, and my laptop's fan didn't spin up on high-resolution video. Does the DWM have anything to do with changes to video playback or is that handled separately?</description></item><item><title>re: Desktop Window Manager Index of Post Topics</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#568225</link><pubDate>Tue, 04 Apr 2006 19:27:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:568225</guid><dc:creator>Mike Dimmick</dc:creator><description>John Schroedl:&lt;br&gt;&lt;br&gt;I looked into this a while ago, based on David Blythe's presentation at WinHEC last year. At that time, if I recall correctly, the plan was as follows:&lt;br&gt;&lt;br&gt;If the video card manufacturer supplies an OpenGL ICD and the application chooses it, it will be used. If it's a legacy ICD, because the ICD can't be interrupted, DWM will switch off. There is apparently to be a new API for writing DWM-compatible ICDs.&lt;br&gt;&lt;br&gt;Otherwise OpenGL calls will go through an OpenGL to DirectX translation layer. The resulting DirectX calls will be interruptible and DWM will remain on. The translator will only support OpenGL 1.4 IIRC, not the latest 2.0.&lt;br&gt;&lt;br&gt;See &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx"&gt;http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx&lt;/a&gt;.</description></item><item><title>USER and GDI compatibility in Windows Vista</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#568948</link><pubDate>Wed, 05 Apr 2006 17:00:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:568948</guid><dc:creator>The Old New Thing</dc:creator><description>From Nick Kramer.</description></item><item><title>Magnification and accessibility</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#574664</link><pubDate>Wed, 12 Apr 2006 07:13:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:574664</guid><dc:creator>Matt Campbell</dc:creator><description>As an access technology developer, I am especially looking forward to learning about magnification and accessibility under the DWM. &amp;nbsp;Thanks for providing all of this useful information.</description></item><item><title>关于驱动开发的几个必读BLOG</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#577495</link><pubDate>Mon, 17 Apr 2006 17:07:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:577495</guid><dc:creator>AdvDbg System Section</dc:creator><description>对于从事Windows驱动开发的朋友，或者是对Windows内核感兴趣的朋友，以下几个BLOG值得经常看看！&lt;br&gt;1，Kernel Mustard&amp;amp;amp;nbsp;by Steve Dispensa link:...</description></item><item><title>where did Leo go?</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#581988</link><pubDate>Mon, 24 Apr 2006 10:52:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:581988</guid><dc:creator>Leo's Rantings</dc:creator><description>It's been just over seven months since my last post, so I'm happy to inform that reports of my death...</description></item><item><title>Redirecting GDI, DirectX, and WPF applications</title><link>http://blogs.msdn.com/greg_schechter/archive/2006/03/25/561167.aspx#588935</link><pubDate>Wed, 03 May 2006 08:32:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:588935</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>As mentioned in earlier posts, by far the most important aspect of the DWM is the fact that application...</description></item></channel></rss>