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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx</link><description>With WPF 3.5 SP1 on the horizon (and the Beta available now ), I plan to discuss some of the new graphics features that are coming into WPF in this release. There are a number of great new additions as well as improvements on existing features, but I</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8497487</link><pubDate>Tue, 13 May 2008 02:06:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8497487</guid><dc:creator>bp</dc:creator><description>&lt;p&gt;A quick one: I just installed .NET 3.5 SP1 and I've noticed that my WPF application no longer seems to be rendered as resolution independent. When I zoom in using Magnifier the text and lines are pixelated instead of looking like vectors.&lt;/p&gt;
&lt;p&gt;What could be causing this?&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8499954</link><pubDate>Tue, 13 May 2008 14:40:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8499954</guid><dc:creator>Joseph Cooney</dc:creator><description>&lt;p&gt;That's happening for me too. On vista SP1 &amp;quot;normal&amp;quot; WPF zooming looks great, but with the the magnifier it looks pixelated and blocky. Has something changed in the way the rendering happens?&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8501940</link><pubDate>Wed, 14 May 2008 01:08:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8501940</guid><dc:creator>Greg Schechter</dc:creator><description>&lt;p&gt;Both 'bp' and 'Joseph Cooney' have noticed that magnification of WPF content using the built in OS Magnifier no longer does resolution independent zoom of content.&lt;/p&gt;
&lt;p&gt;That observation is correct. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;As a result of a series of changes that are too numerous to describe here, the OS magnifier is no longer &amp;quot;WPF-aware&amp;quot;, and does bitmap scaling just like it does of other content. &amp;nbsp;Although we do lose this feature, we believe that without the dependencies that enabled Magnifier to work in a WPF-specific way, we can be more agile in what we provide to WPF customers moving forward.&lt;/p&gt;
&lt;p&gt;Note that the above is *only* about out-of-process magnification. &amp;nbsp;When you do zooming (via scaling) within your own WPF application, the rendering continues to be re-rasterized at the higher scale, so everything remains smooth in that most common scenario. &amp;nbsp;This change is strictly about using the external magnifier.&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8502345</link><pubDate>Wed, 14 May 2008 03:59:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8502345</guid><dc:creator>bp</dc:creator><description>&lt;p&gt;Cheers for the explanation. Bit of a shame for the poor Magnifier :)&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8503463</link><pubDate>Wed, 14 May 2008 19:08:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8503463</guid><dc:creator>Scott Gurvey</dc:creator><description>&lt;p&gt;Is the code for that &amp;quot;film strip&amp;quot; scrolling example available someplace? Thanks.&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8564848</link><pubDate>Sat, 31 May 2008 02:41:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8564848</guid><dc:creator>Shadders</dc:creator><description>&lt;p&gt;Hi, are these features available in XP or are they Vista only?&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8567959</link><pubDate>Sun, 01 Jun 2008 20:51:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8567959</guid><dc:creator>Yassir</dc:creator><description>&lt;p&gt;What are the graphic card requirement ?&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8568522</link><pubDate>Mon, 02 Jun 2008 03:44:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8568522</guid><dc:creator>Greg Schechter</dc:creator><description>&lt;p&gt;Scott: film strip scrolling example isn't currently available, but I'll ask around and see if we can get it out there.&lt;/p&gt;
&lt;p&gt;Shadders: &amp;nbsp;Yes, these are available for XP also, when you have .NET 3.5 SP1.&lt;/p&gt;
&lt;p&gt;Yassir: there really isn't a graphics card requirement here, since these run in software if you don't have a sufficiently powerful graphics card. &amp;nbsp;To run them in hardware, really the only requirement is that you have a PixelShader 2.0 or above level card.&lt;/p&gt;
</description></item><item><title>GPU based effects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8569650</link><pubDate>Mon, 02 Jun 2008 19:26:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8569650</guid><dc:creator> Lester's WPF blog</dc:creator><description>&lt;p&gt;A hot new feature in 3.5 SP1 is GPU based effect. Greg Schechter has has a series of posts on this topic.&lt;/p&gt;
</description></item><item><title>re: GPU-accelerated custom effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8580784</link><pubDate>Sun, 08 Jun 2008 16:34:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8580784</guid><dc:creator>Riccardo</dc:creator><description>&lt;p&gt;These features are available also in W2k3 server, obviously with .NET 3.5 SP1 installed?&lt;/p&gt;
&lt;p&gt;Thx&lt;/p&gt;
</description></item><item><title>A Series on GPU-based Effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8849924</link><pubDate>Tue, 12 Aug 2008 07:51:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8849924</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>&lt;p&gt;GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1.&amp;amp;#160; I'm going to be blogging a series&lt;/p&gt;
</description></item><item><title>流水账 5.5 WPF Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#9587926</link><pubDate>Tue, 05 May 2009 10:02:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9587926</guid><dc:creator>旻</dc:creator><description>&lt;p&gt;BitmapEffect已经过时了。UIElement.BitmapEffectpropertyisobsolete没办法，BitmapEffect的效率过于低下，有时还有莫名其妙的界面闪...&lt;/p&gt;
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