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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>A VisualStudio BuildTask and project and item templates for writing ShaderEffects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx</link><description>In a number of places in this series on Effects , I've alluded to a VisualStudio BuildTask and project templates that ease the authoring of shader-based Effects.&amp;#160; We now have one up and available for you to download, install, and use.&amp;#160; This</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>A VisualStudio BuildTask and project and item templates for writing ShaderEffects | Easycoded</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8849942</link><pubDate>Tue, 12 Aug 2008 08:00:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8849942</guid><dc:creator>A VisualStudio BuildTask and project and item templates for writing ShaderEffects | Easycoded</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.easycoded.com/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects"&gt;http://www.easycoded.com/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: A VisualStudio BuildTask and project and item templates for writing ShaderEffects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8850339</link><pubDate>Tue, 12 Aug 2008 12:09:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8850339</guid><dc:creator>aL</dc:creator><description>&lt;p&gt;awsome :) i was thiiiis close to removing this blog from my live page due to lack of updates, but now its nailed on there for a while longer :)&lt;/p&gt;
</description></item><item><title>[.NET]Dynamic Compilation - WPF Shader Effects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8857511</link><pubDate>Wed, 13 Aug 2008 13:50:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8857511</guid><dc:creator>NyaRuRuの日記</dc:creator><description>&lt;p&gt;Shader Effects BuildTask and Project Templates .NET Framework 3.5 SP1 では PixelShader 2.0 を用いてポストエフェクトがかけられるようになりましたが，ユーザ定義エフェクトの作成は少しややこしい準備が必要です．この作業を簡略化するカスタムビルドタスクとプロジ&lt;/p&gt;
</description></item><item><title>re: A VisualStudio BuildTask and project and item templates for writing ShaderEffects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8916420</link><pubDate>Mon, 01 Sep 2008 14:47:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8916420</guid><dc:creator>Riacosta</dc:creator><description>&lt;p&gt;Hi! &lt;/p&gt;
&lt;p&gt;great work Greg! now is quite easy to work with shaders on wpf with vs :D thanks a lot!&lt;/p&gt;
&lt;p&gt;can i ask you a question about shaders? im trying to make a multipass shader for a real motion blur in WPF. im doing this linking samplers2D between effects. but i bump into a class named ImplicitInputBrush which doesnt inherits of Brush! and there is not any information about it in the all msdn! or even google! &lt;/p&gt;
&lt;p&gt;when i try to get that brush to fill something. it's throw this exception 0x88980406. &lt;/p&gt;
&lt;p&gt;So my question is, is there any way to get that Brush as a Brush?&lt;/p&gt;
&lt;p&gt;thanks thanks thanks a lot!&lt;/p&gt;
</description></item><item><title>re: A VisualStudio BuildTask and project and item templates for writing ShaderEffects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8925854</link><pubDate>Fri, 05 Sep 2008 06:31:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8925854</guid><dc:creator>Gerhard Schneider - WPF</dc:creator><description>&lt;p&gt;Regarding ImplicitInput. &lt;/p&gt;
&lt;p&gt;This brush only works with the new shader effect API. If you apply an effect to an element, the texture for the rasterized element is set into sampler 0 by default. You can use the ImplicitInput brush to map the element texture to input sampler registers. Makes sense?&lt;/p&gt;
</description></item><item><title>Introducing Multi-Input Shader Effects</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8953579</link><pubDate>Tue, 16 Sep 2008 10:16:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8953579</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>&lt;p&gt;Thus far in this series on Effects , we've discussed building and using Effects that have a single &amp;amp;quot;texture&amp;amp;quot;&lt;/p&gt;
</description></item><item><title>A Series on GPU-based Effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8954925</link><pubDate>Wed, 17 Sep 2008 08:54:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8954925</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>&lt;p&gt;GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1. I'm going to be blogging a series of&lt;/p&gt;
</description></item><item><title>A More Useful Multi-Input Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx#8967815</link><pubDate>Sun, 28 Sep 2008 05:00:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8967815</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>&lt;p&gt;In my last post , I introduced multi-input effects, where you can send in arbitrary WPF brushes that&lt;/p&gt;
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