<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>A More Useful Multi-Input Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx</link><description>In my last post , I introduced multi-input effects, where you can send in arbitrary WPF brushes that are interpreted as samplers in the shader. The example I did just showed simple image combination via linear combination of pixel values -- illustrative,</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>A Series on GPU-based Effects for WPF</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx#8967817</link><pubDate>Sun, 28 Sep 2008 05:04:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8967817</guid><dc:creator>Greg Schechter's Blog</dc:creator><description>&lt;p&gt;GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1. I'm going to be blogging a series of&lt;/p&gt;
</description></item><item><title>re: A More Useful Multi-Input Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx#8968344</link><pubDate>Mon, 29 Sep 2008 05:00:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8968344</guid><dc:creator>OJ</dc:creator><description>&lt;p&gt;Hi Greg,&lt;/p&gt;
&lt;p&gt;This is a nice post. I would like to just point out one thing though. You said:&lt;/p&gt;
&lt;p&gt;&amp;quot;This is knows as 'displacement mapping'...&amp;quot;&lt;/p&gt;
&lt;p&gt;This is actually incorrect. Displacement mapping is where the actual geometry of the mesh that your applying your shader to is modified/displaced.&lt;/p&gt;
&lt;p&gt;See here:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://en.wikipedia.org/wiki/Displacement_mapping"&gt;http://en.wikipedia.org/wiki/Displacement_mapping&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What you're doing is a bit of funky bump mapping.&lt;/p&gt;
&lt;p&gt;Thanks for the great article.&lt;/p&gt;
&lt;p&gt;Cheers.&lt;/p&gt;
&lt;p&gt;OJ&lt;/p&gt;
</description></item><item><title>re: A More Useful Multi-Input Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx#8977145</link><pubDate>Sun, 05 Oct 2008 20:15:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8977145</guid><dc:creator>Greg Schechter</dc:creator><description>&lt;p&gt;OJ, thanks for pointing out the Displacement Mapping wiki definition. &amp;nbsp;I'm really using the term in the same manner that it's used in Photoshop, where the Filter &amp;gt; Distort &amp;gt; Displace option refers to using a displacement map, and the shader I wrote behaves identically to what is done in Photoshop (including using the red channel to displace horizontally and the green channel to displace vertically).&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Greg&lt;/p&gt;
</description></item><item><title>Why limiting to PS 2.0</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx#8979513</link><pubDate>Tue, 07 Oct 2008 02:20:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8979513</guid><dc:creator>Nick</dc:creator><description>&lt;p&gt;Hi Greg, &lt;/p&gt;
&lt;p&gt;why are WPF Shaders limited to only PixelShaders and why is only PS 2.0 supported. &lt;/p&gt;
&lt;p&gt;Some interesting (usefull) effects can not be achieved with these limitations...&lt;/p&gt;
&lt;p&gt;Is that going to change in the near future?&lt;/p&gt;
&lt;p&gt;Cheers N&lt;/p&gt;
</description></item><item><title>re: A More Useful Multi-Input Effect</title><link>http://blogs.msdn.com/greg_schechter/archive/2008/09/27/a-more-useful-multi-input-effect.aspx#8991095</link><pubDate>Wed, 08 Oct 2008 13:06:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8991095</guid><dc:creator>tony chen</dc:creator><description>&lt;p&gt;can you explain the reason as description in the link ?? its about the DWM under VISTA . &lt;/p&gt;
&lt;p&gt;Thanks &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.microsoft.com/communities/newsgroups/list/en-us/default.aspx?dg=microsoft.public.windows.developer.winfx.aero&amp;amp;tid=83d4c29e-d55d-410b-8ca0-7ffb1d09d6c4&amp;amp;cat=en_us_a27132a3-bb57-460e-9ba9-bb046de3c226&amp;amp;lang=en&amp;amp;cr=us&amp;amp;sloc=&amp;amp;p=1"&gt;http://www.microsoft.com/communities/newsgroups/list/en-us/default.aspx?dg=microsoft.public.windows.developer.winfx.aero&amp;amp;tid=83d4c29e-d55d-410b-8ca0-7ffb1d09d6c4&amp;amp;cat=en_us_a27132a3-bb57-460e-9ba9-bb046de3c226&amp;amp;lang=en&amp;amp;cr=us&amp;amp;sloc=&amp;amp;p=1&lt;/a&gt;&lt;/p&gt;
</description></item></channel></rss>