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July 2006 - Posts

Providing Marketing Content

Marketing provides the product content that customers read first. This content introduces customers to features, to actions, and to parts of the user interface. Customers will then expect to find those things in the documentation, using the terminology
Posted by HarryMiller | 7 Comments

Graphic Art and Design in Technical Documentation

Graphic artists and designers are an important part of documentation, but until lately I didn't look into that side of communication very much. After I talked with Monique Bailey, our documentation designer/artist, about how to think visually , I wanted
Posted by HarryMiller | 0 Comments

Thinking Visually

I want to use more illustrations and other graphics in our documentation. Graphics can help clarify ideas that are hard to understand from textual explanations, they can add useful redundancy to the communication, and they provide more learning channels.
Posted by HarryMiller | 3 Comments

Task Focus Can Be Tricky

I was pretty happy with some progress we made today. Just before we took copies of the current version of the docs for an upcoming release, I reviewed the What's New topic (almost the only new content in the doc set--it's very early in the cycle) and
Posted by HarryMiller | 0 Comments

A Writer's Thoughts about Technical Writing

What is it that programmer writers do? How do they prepare to become programmer writers? I asked Norm Estabrook, a writer on my team, for his thoughts about technical writing. He talked about his writing goals, his preparation for becoming a writer, and
Posted by HarryMiller | 2 Comments

Content Architects - An Interview with Dennis Kennedy

Developer Division User Education has recently created new positions for content architects. These people work on the overall documentation, instead of concentrating on specific technologies as most of us do. I spoke with the Visual Studio content architect,
Posted by HarryMiller | 0 Comments
 
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