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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>System.Messaging (MSMQ) in CF 2.0 - Part IV</title><link>http://blogs.msdn.com/ihimmar/archive/2004/06/26/166914.aspx</link><description>Exactly what can be sent in a message? Literally anything &amp;#8230;Well not exactly anything but any object can be sent as the body of a message. This is made possible by a mechanism known as Serialization. Serialization is the process of taking objects</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>The Mobile Minute 61</title><link>http://blogs.msdn.com/ihimmar/archive/2004/06/26/166914.aspx#166998</link><pubDate>Sun, 27 Jun 2004 03:21:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:166998</guid><dc:creator>Nino.Mobile</dc:creator><description /></item><item><title>MSMQ on PocketPC</title><link>http://blogs.msdn.com/ihimmar/archive/2004/06/26/166914.aspx#275355</link><pubDate>Mon, 06 Dec 2004 01:13:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:275355</guid><dc:creator>Kirk Allen Evans' Blog</dc:creator><description /></item></channel></rss>