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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>the future of software testing (part 3)</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx</link><description>So we are now at my third prediction which deals with information and how testers will use information to improve their testing in the future. Prediction 1: Testsourcing Prediction 2: Virtualization Prediction 3: Information What information do you use</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: the future of software testing (part 3)</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx#8926492</link><pubDate>Fri, 05 Sep 2008 19:31:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8926492</guid><dc:creator>swn1</dc:creator><description>&lt;p&gt;Love it!&lt;/p&gt;
&lt;p&gt;Since the days of &amp;quot;muds&amp;quot; (multi-user dungeons, the greenscreen ancestor of WoW) I've taken the position that designers of &amp;quot;real&amp;quot; software could learn something useful from the games people. &amp;nbsp;This is a perfect example.&lt;/p&gt;
</description></item><item><title>re: the future of software testing (part 3)</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx#8926622</link><pubDate>Fri, 05 Sep 2008 21:07:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8926622</guid><dc:creator>James Whittaker</dc:creator><description>&lt;p&gt;I couldn't agree more swn1. Also, I think we could learn from the way games are TESTED too. In a future column I am going to interview our Games Test Manager Extraordinaire Jimbo Pfeiffer who will blow your mind about how advanced testing is really done in the trenches. Our Xbox and PC Games test org is way ahead of their time. I think your comment describes exactly why that is the case.&lt;/p&gt;
</description></item><item><title>VSTS Links - 09/10/2008</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx#8940481</link><pubDate>Wed, 10 Sep 2008 16:41:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8940481</guid><dc:creator>Team System News</dc:creator><description>&lt;p&gt;Alanpa on The value of manual testing (or...The value of automated testing) Charles Sterling on New...&lt;/p&gt;
</description></item><item><title>A szoftver minőségbiztosítási eszközök valós lehetőségei és korlátai</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx#9394651</link><pubDate>Wed, 04 Feb 2009 08:14:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9394651</guid><dc:creator>Termékinformációk fejlesztőknek</dc:creator><description>&lt;p&gt;[Nacsa S&amp;#225;ndor, 2009. janu&amp;#225;r 13. – febru&amp;#225;r 3.]&amp;amp;#160; A minős&amp;#233;gbiztos&amp;#237;t&amp;#225;s k&amp;#233;rd&amp;#233;sk&amp;#246;re szinte alig ismert&lt;/p&gt;
</description></item><item><title>Visual Studio Team System 2008 Test Edition with MSDN Premium Subscription</title><link>http://blogs.msdn.com/james_whittaker/archive/2008/09/05/the-future-of-software-testing-part-3.aspx#9401897</link><pubDate>Fri, 06 Feb 2009 15:05:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9401897</guid><dc:creator>Termékinformációk fejlesztőknek</dc:creator><description>&lt;p&gt;[ Nacsa S&amp;#225;ndor , 2009. febru&amp;#225;r 6.] Ez a Team System v&amp;#225;ltozat a webalkalmaz&amp;#225;sok &amp;#233;s –szolg&amp;#225;ltat&amp;#225;sok tesztel&amp;#233;s&amp;#233;hez&lt;/p&gt;
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