September 2007 - Posts
We've heard feedback from several customers regarding the way certain types are displayed in the Debugger. Many of the displays exist to maintain the user experience between versions of Visual Studio. We constantly evaluate if this is the correct choice
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Recently I was investigating a bug and ended up investigating the possible values of C++ literals for char and number types. The following page has a very useful and detailed grammar of C/C++ literals that came in handy. http://cpp.comsci.us/etymology/literals.htm
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This is a little off topic from my typical purely technical discussion. I'm a huge advocate of automated code verification. Unit testing is preferred but really any method is acceptable as long as it gets the job done of testing your code. IMHO, testing
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This falls into the "learn something new everyday but not necessarily entirely useful bucket". An app I spend a bit of time on leverages the CodeDom heavily to spit out managed code. While running through some test cases the other day I noticed that it
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Quite awhile back I posted about how to create a re-usable singleton pattern in .Net. Link is here . A bit of time has passed and I've altered the pattern a bit. The reasons for the change are some new type inference patterns and FxCop cleanliness. The
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