New 64-bit material available on MSDN
This new site covers common 64-bit questions about the .NET FX and gives examples. I'm often asked a few FAQ's, so let me answer them right here:
- Version 2.0 (Whidbey) is the first version to support 64-bit.
- Versions 1.1 (SP1) will run only as 32-bit in the WOW
- V2.0 supports x64 processors (AMD Opertron, Intel EM64T), as well as the Intel Itanium (IA64). In fact, you can see a tour of our lab running all this hardware on Channel 9.
- Whidbey Beta 1 and subsequent CTP's already support 64-bit, so you can down load and try it out today
- Pure and type safe MSIL code (VB.Net, C# without the unsafe keyword, etc) can be JIT compiled automatically to 64-bit instructions. We only ship one copy of the BCL and System.* with the FX using this technique.
- The most important piece of advice to write 64-bit capable code is to use IntPtr in your interop definitions and run FxCop. More hints on the site.
- If you use pure code and run the FxCop rules cleanly, your code should generally just work on 64-bit. We had a lot of good experience while bootstrapping the system. The more unmanaged code and interop you do, the more of a traditional bootstrap it will feel like for you. But if you ever lived through something like Win32s or the 16-bit macro crackers, this will feel like heaven <g>
If you have feedback on the 64-bit support or questions, please do let us know.
So tell me, do you have an application that can use the extra processing power and address space of 64-bit? What chips do you think you'll be running on over the next five years?