July 2005 - Posts

Inlining IL link
26 July 05 03:54 AM | jkuhne | 0 Comments   
A tool for inlining IL in C#/VB . (Essentially.) Read More...
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Generic Collections IV
24 July 05 10:46 PM | jkuhne | 2 Comments   
Back again, and as promised... Subclassing Generic Collections The framework provides three basic collections that are intended for derivation. They are located in System.Collections.ObjectModel: Collection<T> KeyedCollection<TKey, TItem> Read More...
Generic Collections III
24 July 05 03:29 AM | jkuhne | 4 Comments   
So far I've gone over the basics of generic collections and moved on to looking at List<T> and Predicate<T>. As mentioned yesterday, this post will deal with subclassing and the other System delegate types. The "Other" System.Delegates We've Read More...
Generic Collections II
23 July 05 01:55 AM | jkuhne | 7 Comments   
In yesterday's post I went over the very basics of generic collections in the 2.0 .Net framework. Today I pick up where I left off with... Predicate<T> System.Predicate<T> is a generic delegate that is used to specify a search condition method Read More...
Generic Collections I
22 July 05 05:19 AM | jkuhne | 10 Comments   
In one of my first posts I briefly mentioned that I would discuss a bit about what I've learned about using the new generic collections. I've been putting it off a bit because I knew it would be a bit lengthy, but I really feel this is important so I'm Read More...
A little more on bytes and endianness (byte order)
21 July 05 05:00 AM | jkuhne | 1 Comments   
In my last post I talked about converting structs into byte arrays and vice versa. There are a couple of related posts I've found that are worth reading: Read binary files more efficiently using C# Convert Integers to Byte Arrays The first post gives Read More...
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Byte of a struct and onto endian concerns
19 July 05 05:56 AM | jkuhne | 3 Comments   
[Updated: added performance data. 7/19] I haven't written for a while, but it hasn't been for lack of things to write about. Just been a little busier than normal lately. I'll let you imagine why. ;) Something that I've been working on is parsing graphics Read More...
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