Last Friday I attended the GameDevelopers.ie annual Shindig, at which various Irish games publishers - and companies with offices in Ireland - gave presentations on the state of games development in Ireland (strong, and getting stronger) and developers
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Writing a game is difficult, but we're rapidly learning that getting the art for the game is just as difficult. In fact, given that we're all nerds rather than artists, it's even harder. The options are to use thousands of frames of character animation,
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