<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>How to write a game (part 2) </title><link>http://blogs.msdn.com/johnkenn/archive/2009/05/12/how-to-write-a-game-part-2.aspx</link><description>Writing a game is difficult, but we're rapidly learning that getting the art for the game is just as difficult. In fact, given that we're all nerds rather than artists, it's even harder. The options are to use thousands of frames of character animation,</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title> John s Blog How to write a game part 2 | Joint Pain Relief</title><link>http://blogs.msdn.com/johnkenn/archive/2009/05/12/how-to-write-a-game-part-2.aspx#9718898</link><pubDate>Wed, 10 Jun 2009 03:01:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9718898</guid><dc:creator> John s Blog How to write a game part 2 | Joint Pain Relief</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://jointpainreliefs.info/story.php?id=454"&gt;http://jointpainreliefs.info/story.php?id=454&lt;/a&gt;&lt;/p&gt;
</description></item></channel></rss>